![]() *Needs to be tested but I have not tested if his staff+sword/hammer spin is parry-able, as it rarely happens when parry-ing him successfully. This simplifies the fight a lot as majority of his attacks open up with the staff. Majority of his staff attacks are parry-able, but his magic weapon attacks are not. Do note that it takes 2 parries to put him in a riposte state. Ash of War: Shield Barricade can make this fight much easier for melee players because it allows them to block and attack more easily, though his yellow blade is not Physical Damage, making you still take chip damage.This is your best opening during this fight. Wait for him to do his leaping plunge attack with his Hammer and roll through it towards him to get in some easy damage.Consider bringing only 1 health flask so you can get more casts in if you do decide to use them. Glintstone Stars works amazingly well in this fight if you can get separation to use them.The wolves work better than the Northimn Mercenary for this fight because you only need them to stay alive, and it's harder to kill 3 mobile targets than 1 non-mobile one. Using the Lone Wolf Ashes can help distract Margit long enough to get some easy damage in with spells or melee attacks. ![]()
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